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Old 06-19-2006, 03:49 PM   #22 (permalink)
ArteGordon
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Join Date: Aug 2003
Posts: 5,688
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Quote:
Originally Posted by MetallicSomber
Actually, there could be a some kind of capture option for players who don't own it, but it should be something like the Pack timer, and any thing the owner does Load Fire, move, pack, or etc, would cancel out the capture timer. and the owner, shouldn't be with in Oh say 8 tiles of it or so when they use the capture option.
the pack time restriction works like that. Other players can take siege weapons by trying to pack it themselves, but there cannot be anyone within 2 tiles (that's the default which of course you can adjust) when the pack time requirement is up or it is cancelled.
So if someone tries to take the weapon, you just need to drive them off. Same thing if you try to run away with your weapon, others can prevent it by getting in your face.

The drag option will also be something like that.

Weapons dont have a fixed owner because I didnt like the idea of them being protected in any special way. I like the idea of risk of loss when using them unless you can actually protect them with force.

(edit)

they can be locked down by just setting the IsDraggable and IsPackable flags to false. They can also be made to have a fixed facing by setting the FixedFacing property to true. Those are designed to be used for fixed GM placed weapons that players cant reposition or take.

I think the idea of restricting packing/dragging to house owners when they are placed in a house is a good idea.
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Last edited by ArteGordon; 06-19-2006 at 03:58 PM.
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