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Old 07-01-2006, 12:04 AM   #2 (permalink)
Lucid Nagual
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Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
Exclamation Current Updates

!Updates:
Updated v[1].0.2b:
  • -Added the elven quiver
  • -Added crossbows & bolts
  • -Added new bows
  • -Added two new types of arrows and bolts
  • -Added random damage & random levels of poison (for poison arrows)
  • -Fixed the drag and drop issue
  • -Fixed the dip tub charge issue


Updated v[1].0.3:
  • -Fixed skill mod issue. Thanks Drac!
  • -Fixed BaseRanged.cs warning.
  • -Parcially fixed the weight issue. Needs more work, but at least weight won't go negative when ammo is emptied.

Updated v[1]0.4:
  • -Added new bows.

Updated v[2].0.1:
  • -Changed BaseRanged.cs to CBaseRanged.cs for an easier install.
  • -Fixed serialization in all Bows for an easier install.
  • -Fixed bug with the Dip Tubs. Doesn't crash when targeting mobiles.
  • -Bolts are now functional thanks to blkdrac.

Updated v[2].0.2:
  • -Fixed Internal Map/Item issue.....thx to Lumberman and Ray.

Updated v[2].0.2b:
  • -Fixed a couple of warnings, thanks Greystar.
Updated v[2].0.2c:
  • -Fixed the ArcheryButtAddon, thanks Greystar.

Updated v[2].0.3:
  • -Added the BaseQuiver. Thanks Dracana!
  • -Changed layer to middletorso so cloaks can be worn. Thanks Dracana!
  • -Added lower reagent cost attribute. Thanks Dracana!

Updated v[2].0.3 (b):
  • Improved the CBaseRanged. Wasn't pulling arrows from backpack and quiver proper.
Updated v[3].0.1 (a):
Sweet Jesus!!! It's finally done
  • -Fixed serilization issues by converting the CBaseRanged to a BaseRangedModule (Central Memory). The CBaseRanged is no longer needed.
  • -Added bow stringers! Now all bows use different types of strings. Weak strings don't last as long as strong ones. The better the string the more likely you can get a PERFECT HIT (damage bonus). The different strings are: horse hair, linen thread, angel hair, hemp, silk and cotton. Only Master Fletchers can apply the strings.
  • -Added pounds per pull. Now the ppp will determine how high of damage you create on a PERFECT HIT. The pounds per pull can only be adjusted (added) when a string is changed. The pounds per pull is determined by the level of the Master Fletcher.
  • -Fixed all bugs in the BaseQuiver. The quiver now allows one bow to be carried just like OSI. The quiver also allows dip tubs to be carried as well. And added the fix for the layer/container issue. Thanks Kenko!
  • -Fixed unstrung bow issue.
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Last edited by Lucid Nagual; 11-21-2006 at 11:05 PM.
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