07-14-2006, 03:50 PM
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#2 (permalink)
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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All Spells Updates:
Version 5.0.2a: - There was an issue when Restrictions were set to false the books wouldn't open. That problem is now solved.
- There was also an issue with the Druid Tamer the spellbooks wouldn't open. That problem is now fixed.
- Fixed Undead Exorcism description in spellbook and full spellbook.
- Fixed the Magics Trainer druid robe issue.
- Removed the (open) spellbook restriction. Don't really need it since I have added the restriction in the individual spells themselves.
- Added the FSB restrictions that work off of the control center just like the spell restrictions. Same option sets both. Both the spellbook drop and the scroll drop have been restricted when set.
- Fixed spellbook restrictions. I found my stupid mistake

- I fixed the gump(ClassSystemOptionGump.cs) to change the SpellRestrictions.cs/public static bool Restricted = true; so that when you select the Class( restrictive system) it automatically adjusts this for you.
- Fixed the Magic Trainer errors.
- Fixed creature casting issue in the SpellRestrictions.cs
- Fixed the ControlCenter.cs bug. Now longer creates multiple stones.
AS v[5].0.2b: - Fixed magic trainer and eliminated warnings.
- Fixed the welcome timer so it will check for class restrictive settings.
- Added the DefInscription to the package due to downloading issues.
- Eliminated many warnings that some scripts were creating.
AS v[6].0.1: - Got rid of title checks for class system. Now AS uses Alien's Central Memory to save class and race info (NO PLAYERMOBILE EDITS NEEDED).
- Introducing my Characterization System. The system includes the early stages of my class and race system. As time goes on I will add more to the class and race restrictive system and include an experience system.
- Added a Message Center to store my lengthy text messages.
- Have rebuilt the restrictive system.
- Have eliminated the Magics Trainer (was intended to be a temp fix) and build a new class gump. Now when attempting to open a spellbook (refering to the restrictive option), the restrictive bool will check to see if the caster has an existing Class Module....if not it will send the class gump to the caster and interupt the spell.
AS v[7].0.2:- Added Optional Restrictive System to Aliens Full Spellbook [TomeOfKnowledge]. The book can now restrict scroll and book drops.
- Fixed the Cleric Spells [they now work].
- Fixed the AncientSpellbook [it now works and absorbs scrolls].
- The AncientSpellbook now takes the MassDeath scroll.
- The SpellRegistry is now equipped to handle 1500 spell IDs for future slots.
- The Necromancer Spell, Exorsism, has been removed from the Undead Spells and placed in the Necromancer's Initializer. This caused me to have to change the Spell ID #s for the Undead Spells. This time I started the Undead Spells @ #131 to prevent this from happening again.
- Introducing Farming. I have started to script the Farmer Class and have scripted the BookOfFarming. There are no Farming abilities right now I have just started and it won't be complete til release [7].0.3!
To Do List:- Finish farming and add the harvesting distro edits.
- Complete current work on the Tome Of Knowledge.
- Rebuild the Control Center and on the fly settings.
- Redo Class Clothing.
- Make improvements to the current Race System.
- Introduce the Crafting Class and Crafting Experience System.
- Fix the Rogue Spells and other spells that aren't working right.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment.
Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse."
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Last edited by Lucid Nagual; 09-06-2006 at 02:54 PM.
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