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Old 07-25-2006, 03:23 AM   #13 (permalink)
PappaSmurf
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Quote:
Originally Posted by Malaperth
In my experience, adding built in limitations to software that is intended to be a community project usually hurts the project.

Having said that, what you suggest may be a worthy project for someone to create and release within the community.

In my not so humble opinion, if this were done by the RunUO team, it would not look good for the 'community' spirit since some may take it personally should their software be intentionally or unintentionally rejected by the RunUO team.

I am sure they are concerned with cheating and security, and would and will add as much generic support as they are able for that, but I believe that any specific types of protection in that area would be outside of what the dev teams priorities should be.
While it may or maynot be a priority with the Dev team I can not help but agree with the orginal post requesting some type of limiting factor. If I want to run a shard that dosen't allow Razor...well then it would be nice to have a feature built into the RunUO server that would limit players so they cannot connect via Razor or "if" a future version of Razor permits it have it send a packet to the server that tells it if Razor is running or not and if it's a Razor not allowed server disconnect the player.

It's really should be up to the person who's running the server to decide if they want to allow the people to connect via what ever means. I personally have heard so many complaints about UOG that I would prefer to "endorse" or Show my support of Razor or possibly ConnectUO (once I have a copy of it to try out) by allowing people on my shard to only connect via those or one of those means.

It shows nothing agianst the RunUO Dev team if it is intergrated in a fashion to make it user selectable as in it's our option and not something hard coded. Other wise it's a favortism issue.
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