FIXED IN REVISION 104
ok I just dl'ed svn latest version (problem comes in revision 95)
Serado.cs ln 107:
before:
Code:
if ( attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked )
after:
Code:
if ( this.Map == null && attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked )
should be:
Code:
if ( this.Map == null || ( attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked ) )
the bug will ignore both the map thing and the bardprovoked thing except if they both happen togheter..