Greetings,
It WORKS! It WORKS!
I will document and post everything on Monday. Thanks guys!
-Ravon
EDIT: GRRR!! I spoke too soon, serialization errors after I create a player, save, and restart...
Code:
at Server.Mobile.Deserialize (Server.GenericReader) <0xffffffff>
at Server.Mobile.Deserialize (Server.GenericReader) <0x002ee>
at Server.Mobiles.PlayerMobile.Deserialize (Server.GenericReader) <0x000bd>
at Server.World.Load () <0x016bd>
at Server.ScriptCompiler.Compile (bool,bool) <0x00320>
at Server.Core.Main (string[]) <0x0086d>