Quote:
Originally Posted by Nochte
It helps a lot. I've got it sorta working. When a property (move) is called, regardless of if it's Player or AIPlayer, the Player's move is used. How would I specify that the AIPlayer's move needs to be used when the type is AIPlayer?
Let me know if you need to see my declarations for everything, I'll attach on the next post. Thanks
|
Is Move a virtual Function? if so, when you override it in the AIPlayer class, reguardless of it being Player or AIPlayer, it should call its top overriden function.