Quote:
Originally Posted by Malaperth
Right, however, BaseCreature inherits from Mobile, so between those two classes, somewhere in there must be a way to change the speed since it is done in BaseCreature, so the capability is already there, you just need to find it.
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Ohh true... Hmm... *looks*
Edit: Can't find anything that looks like it'll change that. SpeedInfo was the only really "different" thing in there, and SpeedInfo.cs really has nothing that'll change the mobile speed (I believe it just gets it, and sets a base setting). PlayerMobile.cs already HAD something inside itself for editing speeds... It just didn't alter anything.