Quote:
Originally Posted by Jeff
The trammel map does not work correctly since they have now split the map0 file to 2 files, map0 = fel, map1 = trammel. They have now stopped using the diff patching and are using 2 seperate maps. In order to allow RunUO to read the new map you need to do this
1. Update the UO installation on the server.
2. Open Scripts/Misc/MapDefinitions.cs
and change
Code:
RegisterMap( 1, 1, 0, 7168, 4096, 0, "Trammel", MapRules.TrammelRules );
to
Code:
RegisterMap( 1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules );
3. Tell all your players to update.
Looks like thats it.
Lemme know if there are any issues.
EDIT: With this fix everyone playing your server will need to be at client version 6+ or dont do this and make sure everyone playing is at 5.0.9.1 and below.
|
Yeah, I was on this same route, but it's not working right. When I go to the now ruined haven on Trammel, I can't walk through the holes in the walls, it's acting like there's still walls there.
Is it possible since they're doing it in this way, that the map diff files no longer need to be read? I'm going to try deleting them.
EDIT
Yeah, that seemed to help a lot. I was looking at the patchlog too, and there's no patching done to the map and statics diff files. I keep my UO client data files the server needs in a different place than the client, so nuking all the diff files seemed to correct the trouble I was having.