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Old 05-01-2007, 04:00 PM   #8 (permalink)
HellRazor
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Join Date: Oct 2002
Age: 47
Posts: 4,755
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Quote:
Originally Posted by Cheetah2003 View Post
I think you're wrong.

First, if the diff files are allowed to be patched in, on the server, when you go to the ruined Haven, there's something blocking movement in places where you cannot see anything (the old walls that're now gone.)
I'm only talking about what I am seeing client side. I can't vouch for how the server is interacting with the client, but I suspect it has something to do with the client no longer using Map0 for Trammel. The client is now using a map file that RunUO knows nothing about (Map1) as its base map.

Quote:
Second:
Code:
[/winxp/Games/Ultima Online] firemoth:5> diff map0.mul map1.mul 
Binary files map0.mul and map1.mul differ
[/winxp/Games/Ultima Online] firemoth:6> diff statics0.mul statics1.mul 
Binary files statics0.mul and statics1.mul differ
[/winxp/Games/Ultima Online] firemoth:10> diff -q staidx0.mul staidx1.mul
Files staidx0.mul and staidx1.mul differ
The files are clearly not 'copies.' They're different.

I also deleted ALL the mapdif and statics diff files from my client, with no noticed differences in the game, or errors from the client.
There may be some differences, I didn't compare every area. This was based on a quick look using InsideUO where I renamed the Map1, etc. to Map0, and then did not load any of the DIFF files at all.

Doing this, the map was the standard Britannia map for both Felucca and Trammel (with Ocllo and no Haven).

That tells me the changes are not in Map1 or Map0. The client patch did not remove any of the DIFF files so I think they are still being loaded.
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