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Old 05-03-2007, 06:27 PM   #22 (permalink)
Ray
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Join Date: Jul 2004
Location: Switzerland
Age: 26
Posts: 234
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Quote:
Originally Posted by HellRazor View Post
They probably didn't bother to add it to the KR client, maybe they think its easier to just patch the map itself rather than deal with mini-map patches that grow larger and larger whenever there is a change.
I think this was the reason to drop the verdata. But the diffs have one big advantage to that: They can be activated at runtime, so Shard 1, that finished a quest which has to change the map, can activate the patch at runtime, while another Shard still uses the unpatched map.

As the files are still opened and read, i think this was just temporarily disabled so the diffs won't interfer with the redesigned map, displaying some wrong/old scenes or something like that. But this is just guessing with a slight hope to stay with this mechanism. Nothing to rely on.

Or they just had to hurry.


Quote:
Originally Posted by HellRazor View Post
Plus they never really used them that much in the first place except for Trammel/Felucca.
Yeah, this could be the key point.
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