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Originally Posted by moonrune
1) Which are the appropriate measures to do a map of each map in UO? To travel with a boat without need of deep alterations in the server files. I wish to make a custom map and wrap in a point to other of the same facet. I wish to avoid the "black area"
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To change where world wrapping occurs you want to take a look at the scripts in scripts/multis/boats. The world wrap functions are in those scripts.
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2) In what file of the server I do find the configurations of each map? I wish to change the names of each facet and set / unset them capable to mark a Rune.
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scripts/misc/mapdefinitions.cs contains the names and physical dimensions of each map.
data/regions.xml contains the regions for each location on each map.
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3) Does exist a file or files that define the area of each city in a server? could I edit, alter or rename the places to adjust my needs?
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data/regions.xml
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4) In heaven i find a OSI quest to Paladins, giving you a magical tool telling the closest city and moongate. Where does this tool seek this information? I thought about to alter and to use as a different tool or magic item, but with the direction of important monsters and special dungeons for a custom map. I can use this to make a base of a new script
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You'll need to find the script for that particular tool and take a look at how it works.
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5) Because it is not possible to use boats in Tokuno and Ilshenar maps? (sorry, i never played a OSI shard). I can change this?
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Yes. Take a look at the boat scripts (see above).
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6) In an old topic, someone said that 5 maps exist for each facet. one for each season and other one devastated. This is true? and I need to chance the name of each version of this map or give 5 versions of the same world map? (thinking in using a custom map, not OSI/default ones).
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The "seasons" are determined by a particular packet sent to the client. You can make any of the maps any of the seasons. See mapdefinitions.cs.
The map sizes have to be the same as the "standard" map sizes or the client won't know how to deal with the new sizes and will crash.
Also, be aware that there are files commonly referred to as the "dif" files that patch stuff into the map at runtime. You'll want to rename or delete those files or your client will display map pieces overtop of your custom maps.
The new versions of the client are doing away with "dif" files and don't use them. The new versions of the client are also splitting Map0 (Trammel and Felucca) into 2 seperate maps (Map0 and Map1, they used to both use Map0).
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7) Which are the maximum dimensions of each map? (X, Y and Z)
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Tranmmel/Felucca
(Pre-Mondain's Legacy) 6144 x 4096
(Beginning with Mondain's Legacy) 7168 x 4096
Ilshenar
2304 x 1600
Malas
2560 x 2048
Tokuno
1448 x 1448