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Old 06-09-2007, 10:03 AM   #4 (permalink)
Setharnas
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Join Date: Dec 2005
Location: Germany
Age: 31
Posts: 401
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Things you should keep in mind:

RunUO needs access to the UO data files. It usually does so by looking at your UO installation. That is fine as long as you don't try to change anything about the actual world, i.e. map layout or statics like trees and buildings.

If you plan to make any changes to these things, you can tell RunUO to use its own copy of the data files. To do that:
  • create a new folder somewhere
  • take a look at [runuo folder]\scripts\DataPath.cs, put the path to your new folder where it says "private static string CustomPath = null;" (should be line 16) by replacing the "null" with your path as it says in the comment above that line
  • copy all the files listed below that line from your UO installation to the new folder.

Anytime your new set of data files get changed you should copy them back to your UO installation folder, else your server knows about the changes but the client doesn't.
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