Linked Books, and Linked Bags
These are fun.
Mordero released his Journey Books, and was wondering if the same type of thing could be done without editing the basebook script. Here is his post:
[RunUO 2.0 RC1] Journey Books
But these 2 scripts are actually very different. The actual scripting of them were more inspired by my own release of the
Linked Gates, which you can view here:
Linked Gates
First, the Linked Books.
The magic starts with a bag. A Bag of Linked Books. You double-click the empty bag, and you get 2 books, which are bound (no pun intended) to eachother forever. As long as the bag is empty, it will create 2 Linked Books every time you open it. (GM's only, although you can play with that part.)
Each book is just like a regular book in almost every way, except when you double-click it, it toggles between showing you its own contents, and that of it's mate. The mate acts the same way. Each time you open the book it will toggle back and forth, so it acts sort of like a magic communication device, I guess. Anyway, it's fun.
Next, the Linked Bags.
These are a riot. They are created in the same way. You get a Bag of Linked Bags. When you double-click the bag, it creates 2 Linked Bags (with your name on it too.)
The bags act like you would probably guess. When you drop something in one, it actually appears inside the other. It doesn't matter who is holding it, or where it is, if the bag can hold it, it will drop it in. (Don't worry, you can't give it to an enemy and overload him so you can PK him. It does the normal check to see if the bag can hold the contents.)
Installation:
Drop and go!
Maintenance:
If for some reason a mate gets deleted, you can target a new one by using [props. Enjoy!
UPDATES:
6/16/2007
- Added Linked Gates script to downloads.
- Edited Linked Books. Now you can open the 2nd book from anywhere in Read-Only mode.
- Updated Linked Bags to prevent them from accepting Linked Bags.