Lokai's Master Runebook
OK. It's shameless of me to put my name on it, eh?
But, hey, I only put my name on about 3% of the scripts I write. And this one needed a little pizzazz in the name anyway.
Props to
Ozzy (a.k.a.
Timothyisreal) for coming up with some of the concepts, and some brainstorming ideas. (My head still hurts.)
What is it?
51 Runebooks squeezed into 1 book.
How to use it?
It's called MasterRunebook. Create one, open it. Enjoy.
- Main screen lets you rename each Internal Runebook.
- From there, you select the Runebook you want to view.
- In the runebook, you do almost everything you normally do.
- In addition, you can add locations by clicking the Rune and targeting a marked recall rune in your pack. (It consumes runes.)
- You can add charges by clicking the scroll and targeting recall scrolls.
- As a GM, you can click the rune, and target yourself to mark a new spot. 
- You can drop recall scrolls onto the book to add charges, up to 816 scrolls!

- You can drop recall runes, and they will enter the first free spot.
- You can drop entire runebooks, and they will take the first available place with all entries empty!

- You can also extract a runebook by clicking the "remove" button.
Installation:
Drop in customs and go.
Use v1.0 for 1.0 shards.
Use v2.0 for RC1 or SVN shards.
ALL WERE TESTED!
CHANGES:
6/27/2007
- Removed scripts with bug, pointed out by oiii88, where Gate Travel (and Sacred Journey) would not work on the 16th entry of the InternalRunebook. (I had used options 96 and 97 in the Gump twice.)
- Added back the scripts with fixes.
- Also posting
optional InternalRunebookGump.cs. This file has the changes if you just want the one file. Also, this version of the file uses the Inscription skill to remove Runebooks from the MasterRunebook. It requires the usual materials, and will not take any materials from you unless you have all the necessary materials present in your pack.