I've however used UOAM fully with custom maps in the past. Only updating to 6.0 have PB and UOAM decided to use the OSI maps which, well, I cant find in my files unless they are one of the other maps.
I suppose I could tinker with removing the diffs (though I added that supposed exception) and the other map/static files, however I want to make it easy for players to join and use these tools, if they want.
I dont know the whole method, but my hunch is that somehow a different map file (as my minimap in game works) is being used for these programs.
Last edited by Azreal-hybrid; 06-13-2007 at 06:01 PM.
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