Ok i dont want to come off wrong here but this is what seems to be the issue for me... The copying of the animation just sets an exact copy of the images... so in doing so if the patcher was adding in the animations properly. you wouldn't need to edit the bodydef file.... in mulpatcher your telling it to copy animation A from location A to location B. then pointing the images all to location B.... if the animation patcher did it properly then the animation B would play in the game world. The animations however dont play unless you edit the bodydef file. the copied file is done improperly.. hence it will not work... however once you edit Bodydef your telling your client to read location B but play location A... your just pointing everything back to the original animation A. leaving no need to copy it in the first place... this may be why people ar having issues with adding new items...
However with that said The tutorial was awsome it helped me remember what effect everthing did...
