Turn off Self Healing for Monsters?
I have been looking into turning off the self heal that monsters seem to use while players are fighting them. I am hoping to get my shard to resemble the Renaissance build. Back in those days, Liches did not heal themselves.. Once they took damage, it stuck.
I have been looking at the MageAI.cs file, which the lich.cs seems to call upon.. I am not sure but, I take it that the AIType.AI_Mage infers that it does take its Artificial Intel from the Mage file in the AI folder?
I figure I will make the change for Liches, then I will use the same technique to alter the other monsters.
My first instinct is that I will have to rewrite the MageAI.cs file to remove all calls to self heal (not that I really know which are which). This would be my first real experience at this level, and I am hoping that folks can help me understand what it is that I am doing, and give me advice, instruction so that I do not mess anything up too badly.
Am I missing something, like a switch that turns this function off like you can turn off AOS and SE?
Thanks for any help!
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