View Single Post
Old 09-07-2007, 07:58 PM   #17 (permalink)
Mark
Forum Administrator
 
Join Date: Jan 2003
Location: Northern Virginia
Posts: 1,548
Default

Quote:
Originally Posted by Sabaoth View Post
the serialization.cs contains the "if !mono" content, so you can implement it without errors to windows shards...
Yes, but with /d:MONO it removes ReadItem<T>() call and replaces with ReadItemG<T>() which must be accounted for in other Deserialize methods (like ChampionSpawn.cs and GauntletSpawner.cs).
Mark is offline   Reply With Quote