Quote:
Originally Posted by Sabaoth
the serialization.cs contains the "if !mono" content, so you can implement it without errors to windows shards...
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Yes, but with /d:MONO it removes ReadItem<T>() call and replaces with ReadItemG<T>() which must be accounted for in other Deserialize methods (like ChampionSpawn.cs and GauntletSpawner.cs).