Quote:
Originally Posted by Bradley
I'll see what I can do about optimizing the display of a large number of elements. I'm fairly sure it's not related to the undo code, because an undo point is only created after the move has completed (ie, on mouse up of a drag), not durring the move. It's hard for me to test performance because I do not have an older / slower computer to test it on.
As for "pixel perfect" element selection, I think an option for this would be a good idea. I personally prefer the stack order selection on bounds, it makes it easier to select small items, but agree that some people like having it work on pixels.
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cool, feel free to look at my code on
RunUOForge for the RunUO:GDK project, Ive since given it to Outkast due to time restrictions and lack of motivation. But its working and its fast. Granted I have a mean machine, but i could get around 1500 objects on the page and move them without issue. I counldnt do this with gump studio. If you need any info let me know, and if u want to use any code from GDK feel free.