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Old 01-16-2008, 02:48 AM   #1 (permalink)
Bradley
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Join Date: Oct 2002
Location: Hummelstown, PA
Age: 29
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Talking Gump Studio 1.8 Released!

You can download version 1.8 from www.gumpstudio.com. This version includes a new RunUO export plugin written by Roadmaster.

Enjoy! Hopefully 1.9 won't take 3 more years. Thanks go out to everyone who enjoys using Gump Studio.

Here are the changes from 1.7.

1/15/08 - version 1.8
- Resize handles are now properly aligned.
- Fixed exception caused when multiple of the same type of elements are selected that have different hues where there is no active element.
- Compiled under the .NET 2.0 Framework.
- Snap To Grid plugin drawing code has been optimized.
- Added the ability to manually set the client data file path.
- Support for ML artwork.
- Added acceleration for nudging elements with the arrow key, the longer you hold the arrow the faster the element will slide.
- Sliding an element using arrows no longer creates an undo point for every step moved, the undo point is now created on the release of the arrow key.
- Elements should now be serializing and deserializing properly (no more properties reverting back to default on loading).
- Some missing properties have been added to elements.
- Cropped labels are now supported (set Cropped=True on a a label, and edit its size). It is still up to script export plugins to actually render them though.
- Scrollbar on art browser is now properly alligned.
- The selection box for selected but not active elements has had a color change to be more visible.
- The Active Element can now be deselected by ctrl-clicking it, jsut like other Selected but not Active elements.
- The main form now remembers its size between runs.
- The bug with Groups within Groups drawing at the wrong position has been fixed. Feel free to nest groups to whatever depth you want now.
- The Large Text Property Editor now allows New Lines with just the enter key, instead of ctrl-enter.
- Image / Repeating Elements no longer default to ImageID 0 when created... someone decided to put a big-ass picture there so I picked a better starting ID.
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