Quote:
Originally Posted by Ruined1
not only is it processing every single movement packet AND rendering it on your screen... but its also rendering the packet checks for adrenaline to stop its use... thank the fuckers who decided to cheat

|
Adrenaline only worked for the EA client and the server handles all the anti speedhacking fun.
The network processing requires very little cpu time, I've done a lot of network stuff and have never seen it have that much of an impact.
I guess it doesn't matter, just seems a bit strange.