Quote:
Originally Posted by excuse me miss, but uh...
The program is a part of Sallos, and by downloading Sallos, you download PlayUO. The source for PlayUO is not given simply because of the cheating-related implications of an open-source UO client.
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A server multi manages all packets though... Especially runuo... I could change the code to run and send the packets 100000000 times a second, but the server is only going to allow the normal amount... Plus arent there other open source clients out there such as GODuo and Iris and ASCII uo? (many more but eh)