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Old 01-24-2008, 07:35 PM   #5 (permalink)
Ruined1
Account Terminated
 
Join Date: May 2006
Posts: 189
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Quote:
Originally Posted by excuse me miss, but uh... View Post
The shard on which PlayUO was and is most widely used is UOGamers: Hybrid, which is a shard set in the Pub15-16 era. At this point in UO, the game is very timing based. When the client was released as a plain ol' .exe and featured plugin support, experienced programmers were able to make plugins that automated PvP in a way that was very harmful to the PvP scene overall.

Cheating can mean more than 'leet haxoring' your way into a server, spamming packets, and so forth; giving the players a way to manipulate their character through pure code can lead to some serious problems with game automation.
Understood... Do you think if (and I doubt i can) I could get ahold of Krrios directly I could atleast get some assistance? I was actually interested in writing my own client (not for UO but an actual game I'm associated with) and usually his works are open source (as runuo is) and I thought maybe reviewing his core would teach me a few things (calling graphics to be rendered >in uo's case< based on the itemID which is stored to an image, communication between input devices and packet> to server >to client and then rendering... etc etc) or atleast assist me by giving something to base it off of...
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