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Originally Posted by excuse me miss, but uh...
He mentioned that he's not working on a UO client, but rather his own game. At least at first, I can imagine that building your own file formats and needing no reverse-engineering would provide for a smoother coding process.
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Well actually I'm not worried about reverse engineering, as you can see through *inside uo* people always figure it out... The client won't have any useful stuff to steal anyways unless they want images which is copyright infringement... Personally I wont care if they usem for something as long as its not another production like mine... My setup will be the same as that of UO as far as client jobs and server jobs if you follow me... I'm incredibly fluent in C# and am alright in VB which is not even near the power of what I need for the client side of this project. I'm going to see how easy/hard it will be to program the client in C# as well as I could the server... but something bothers knocking at my brain telling me it's not so much a good idea as wishful thinking.
I'm thinking C++ or some such is going to be needed as DirectX is definately needed (for a movement game... ive seen some where its done with pictures per scene but that is NOT where im going with this lol) and I don't believe too many languages other than C languages support DX or am I wrong?
Does anyone know ATLEAST which language Krrios scripted his client with? I'm hoping it wasn't assembly lol...
None the less if you want to continue this outside of this thread PM me and let me know or have an AIM s/n or some such as this is probably off topic and I don't want to cause problems. Greatly appreciate any info or help... Also I'm looking for developers for ideas and such currently... just PM me for more info if youre interested Ill explain it outside... thanks for all your assistance