I know one way to do that but you might not like the results. Its by using UOArchitect to capture the region, then place it somewhere else. There are big advantages to this, in that you can move it around a bit (n s e w, even raise and lower) before placing fully. Your original will still be where you left it as well. You can then, if you so choose, [freeze all or some of the structure directly into the map if you want it to be a more permanent structure.
On the downside, it will not be like a regular house, with an owner, the ability to lock things down, etc. unless you use something like the townhouses script to make it recognized as a house again.
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