potion chugging macro.
the "if poisoned" command found by right clicking in the macro box and selecting insert if condition doesn't seem to work. my macro should cause me to gulp down an orange potion when I'm poisoned, instead it doesn't seem to notice. anyone know why this might be and what i can do about it. i guess i could make a macro that responds to the various poisoned system messages *you stumble around and puke on your shirt* ect, but that seems like too much work.
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