Try this (not sure about the Land Target part, but it compiled fine):
Code:
using System;
using System.Xml;
using Server;
using System.IO;
using Server.Commands;
using Server.Items;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using Server.Engines.Quests;
using System.Collections;
using Server.Guilds;
using Server.Targeting;
namespace Server.Commands
{
public static class gmad
{
public static void Initialize()
{
CommandSystem.Register("fb", AccessLevel.Player, new CommandEventHandler(eff_OnCommand));
}
[Usage("eff")]
[Description("eff")]
private static void eff_OnCommand(CommandEventArgs e)
{
Mobile from = e.Mobile;
PlayerMobile pm = (PlayerMobile)from;
//pm.FixedEffect(0x36E4,0,40,0,7);
//pm.FixedParticles(0x36E4,0,40,5004,EffectLayer.LeftFoot);
//pm.MovingParticles(pm,0x36E4,0,40,false,true);
/*foreach ( Object obj in pm.GetObjectsInRange(10) )
{
if ( obj != null && obj is Mobile && obj != pm)
pm.MovingParticles((Mobile)obj,0x36E4,5,17,false,true,0,0,0);
}*/
pm.Target = new fbtarget();
}
private class fbtarget : Target
{
public fbtarget()
: base(15, true, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targ)
{
IPooledEnumerable mobiles;
from.SendMessage("im from");
if (targ is Mobile)
{
mobiles = ((Mobile)targ).GetMobilesInRange(1);
}
else if (targ is StaticTarget)
{
Item i = new Item(((StaticTarget)targ).ItemID);
i.Location = ((StaticTarget)targ).Location;
mobiles = i.GetMobilesInRange(1);
i.Delete();
}
else if (targ is LandTarget)
{
Item i = new Item(((LandTarget)targ).TileID | 0x3FF);
i.Location = ((LandTarget)targ).Location;
mobiles = i.GetMobilesInRange(1);
i.Delete();
}
else return;
foreach (Mobile m in mobiles)
{
m.SendMessage("im Mobile in range 1");
}
}
}
}
}