Quote:
Originally Posted by ABTOP
omg )) what is that?)))))))
If it will be work it will be GREATTTTT.
Ok few questions.
1)What is target.ProcessDelta();
2)What is Packet.Acquire(....); Where i can see examples with that code?
3)Where you get state? state.Send(packet);
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1.
ProcessDelta updates and resyncs the connected users information of their character with the server. The MovingEffect method calls it before sending the effect packet so I included it. (see Mobile.cs & Effect.cs in the server files)
2.
Try looking in Packets.cs (server).
3.
Fixed.