Okay, here's a little conundrum that I've run across.
The walkthrough says to save your animdata.mul file while working on new animations in MULPatcher. I did that and it spat out a animdata.mul of 0 byte size. Thinking maybe the walkthrough knew more than I did, I went ahead and loaded that up.
Now, unfortunately, there are no animations in art files. Fire columns don't animate, fireballs don't, waterfalls.. nothing. I'm supposing the problem is the animdata.mul file.
The question is, does the animdata file really do anything with actual in-game player animations? All custom stuff was uploaded and works reasonably well with a 0 byte file, but I'm not sure if that's by design or not.
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