View Single Post
Old 07-05-2008, 08:17 AM   #7 (permalink)
Bujinsho
Forum Novice
 
Bujinsho's Avatar
 
Join Date: Oct 2006
Posts: 576
Send a message via ICQ to Bujinsho
Default

hrrrm .... could be ... I'm still trying to remember what the hell I was up to last year *grins* I can hardly remember why I was doing some things, never mind how

Still .... on my shard I have this code ....

Code:
if ( quality == 2 )
{
	//if ( weapon.Attributes.WeaponDamage > 35 )
	//	weapon.Attributes.WeaponDamage -= 20;
	//else
		weapon.Attributes.WeaponDamage += 5;
}
.... in both Craft Item.cs and Base Weapon.cs and a gm smith always creates a +10% exceptional weapon (when using iron). Obviously the weapons are starting at 0% bonus so why the commented out check for values greater than 35 was there in the first place, I couldn't say.

Perhaps the bonus for resource used is calculated first and thats where the problem lies?
__________________

The Hand Controls The Sword, The Mind Controls The Hand.
Bujinsho is offline   Reply With Quote