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Old 07-27-2008, 07:59 AM   #85 (permalink)
Tannis
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Join Date: Feb 2004
Age: 27
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Quote:
Originally Posted by loscheider View Post
im trying to add custom art to my test shard and i was wondering where do i save the bitmap files to. i have looked in te how to and i cant see where to save
Sorry it took me so long to respond. There's a few different times you'll use bitmaps, so I'm not sure which time you're talking about.

The first time you'll use them is when you decide what to put in, so we'll assume you're adding a new robe. You'll need a bitmap of the robe as it looks on the paperdoll, and a bitmap of the way it looks when it's laying on the ground or in a backpack. These you'll save to wherever on your PC. I like to have a folder on my Dekstop called "Art" and that's where I put any bitmap pictures that I plan on putting on my shard.

The next time you'll deal with them is when you're loading them into the Gump(Anim) file. So, follow these steps:

Quote:
7) I suggest you grab a notebook and a pen for this part. From the drop down list select Empty Slots, and pick one. I suggest going to the very bottom, and working your way up. Why? Because there's a large number of open slots at the end of the file, and it will make things easier to have all your customs in one group, rather than in different places all over the file. Now, right click the slot you've chosen, and you will see a list of options. Choose "Load From Bitmap. It will let you choose the directory to choose your artwork from. Choose the .bmp file you wish to add, and click Open. Now you will see a piece of artwork that belongs on the paperdoll in that slot. Write down the slot you saved your art to. Notice with your new art slot highlighted, towards the bottom of the page it says something like Animation ID:0xAAAA does not exist. Make sure you write down that hex number also. You need to make that animation exist, and this is where InsideUO comes in.
The third time you use them will be when loading the "tile" (how the item looks in a backpack) into the Art file. Follow these instructions:

Quote:
12) If you look around in here, you'll see the artwork tile to represent anything on the ground. Weapons, clothing, etc. You'll even see frame-by-frame animations. Remember the hex number you put your Test Robe info into in Tiledata that you wrote down? Put it in the Search bar, and click Search. This is where you put your new robe's ground tile. Right click that slot, choose Load from Bitmap, and load the groundtile you just saved.
Happy patching!
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