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Old 08-07-2008, 12:02 PM   #5 (permalink)
Arkryal
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Join Date: Jan 2003
Location: Rochester NY
Age: 27
Posts: 208
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cool idea. I was thinking about simply passing a name from the speech events to the existing command code. The trouble I have is the fact that there would be multiple commands that may include a player name.

At lower levels, a player may train the falcon to send a message.
At a higher level, they may send an item.
At the highest, they may send many items (pack capacity).
They may be commanded to track a player if it's in x range (imagine bounty systems then)

So I would need to compare part of the string to the name list and reference another part to a list of commands.

Any ideas??? C# is not my language of choice, my efforts there have been victim of many syntactical errors.
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