From what I've gathered here, Most people want KR because of the animation quality. They used essentially the same technique that was used in Diablo II. They make full 3D renders, pose them and form sprite animation from the resulting still renders (fake 3d). Most of the mobile creatures have the same movements and positions (however the new ones have more frames of movement it seems, and programmable idle states), so could they not be captured from the new client and ported over to the old. Why not just completely fork the graphics development from what Origin is doing and build our own graphic libraries. I understand this doesn't address lighting and shadows or any of the other fundamental changes in the client, but a simple graphics patch could do wonders for the game.
I'll admit, I know basically nothing about the anatomy of the existing mul files beyond simple patches, nor how they are invoked by the client, but it seems in theory quite possible. Aside from the one obvious objection (the staggering amount of work involved), is there any reason a complete custom graphic library replacement could not be done?
I ask for 2 reasons. One: I am working on several scripts that would benefit from several completely new mobiles rather than using or modifying the existing ones, and I'm capable of making them if they can be added into the game. Two: it means that captures could be taken (either directly or manually through screen caps) of the new art and inserted into the old client.
I 'm not a fan of moving to KR, but if there was a way to get even moderately better graphic quality and throw it into the original 1997 version (or at least pre-release 16) of the game, It would be a huge success.
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•¤•¤•Arkryal •¤•¤•
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