Like i said you need at least 50 peeps on one screen to see any effect of taking items away to have any effect.
Personally wouldn't do it. I mean if you hide 3 items per player it will still have like 15 that you can see.
You should check where packets are sent to the client, there is a method called cansee(item) or something and the same for mobile, if it returns false no data is sent to the client.
Also client sided lag isn't created by the data you send, but by the rendering that the client will have to do, which the uo client is pretty bad at considering the quality of image output.
Im not gonna test and im not gonna prove anything, the guy just asked how to not send certain items, i gave him an answer.
On a side note not related to items being worn, maybe you know that osi doesn't send item data of items inside houses unless you enter them. I checked that for a shard how it works out because we had enabled pvp in malas and luna was full of houses with like 200 items visible and that did have an enourmous effect on the playability.
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