Code:
Login: **.***.***.**: Valid credentials for '*****'
System.Net.Sockets.SocketException: Too many open files
at System.Net.Sockets.Socket..ctor (AddressFamily family, SocketType type, ProtocolType proto) [0x00000]
at Server.Network.SocketPool.AcquireSocket () [0x00000]
at Server.Network.Listener.OnAccept (IAsyncResult asyncResult) [0x00000]
Client: **.***.***.**: Disconnected. [11 Online] [*****]
Core: Using dual save strategy
World: Saving...Error:
Error:
SysSystem.IO.IOExcetem.IO.IOExcepption: tion: Too many openTo files
at System.IO.FileStream..ctor (So many open files
at System.ystem.IO.FileStream..ctor (System.StrString naming ne, FileMoame, d
e mode, FiFileMode mode, FileAcleAccess accceesss as, FileShare shacrce, Iess,
FileShare nsth3a2r buffee,rSize, B oIoleannt3 2 buffanonymous, FileeOrSize, Booleapn tanonymions optoiuons) [0x00000]s ,
F iat System.IO.FlielOepStitream..ctoonrs options) [0x00000]
at System.IO.FileStream..ctor (System.String name, FileMode mode, FileAccess access, FileShare share) [0x00000]
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at Server.BinaryFileWriter..ctor (System.String filename, Boolean prefixStr) [0x00000]
at Server.StandardSaveStrategy.SaveMobiles (Server.SaveMetrics metrics) [0x00000]
at Server.DualSaveStrategy.Save (Server.SaveMetrics metrics) [0x00000]
at Server.World.Save (Boolean message) [0x00000]
at Server.World.Save () [0x00000]
at Server.Misc.AutoSave.Save (System.String name, FileMode mode, FileAccess access, FileShare share) [0x00000]
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at Ser () [0x00000]
at Server.Misc.AutoSave.OnTick () [0x00000]
at Server.Timer.Slice () [0x00000]
at Server.Core.Main (System.String[] args) [0x00000]ver.BinaryFileWriter..ctor (System.String filename, Bool
ean prefixStr) [0x00000]
at Server.StandardSaveStrategy.SaveItems (Server.SaveMetrics metrics) [0x00000]
at Server.DualSaveStrategy+<>c__CompilerGenerated2.<Save>c__7 () [0x00000]
at (wrapper delegate-invoke) System.MulticastDelegate:invoke_void ()
Crash: Backing up...Crash: Backing up...donedonedone
Crash: Generating report...Craffaileds
h: Generating report...Crash: Restarting...failed
Crash: Restarting...donedonedone
There's the crash.
Yes, i've added some scripts and done some minor distro modifications but none of them should make this kind of crash.. :S
Before this crash happens, a player, or some players, gets disconnected from the game, and can't re-connect. When the next save comes, the server crashes.