Quote:
Originally Posted by HellRazor
Yeah, the audience is shrinking, but I wouldn't sound the death toll just yet. People have been predicting UO's demise for years, and yet its still here.
I don't think its a matter of not wanting to share the knowledge. Its more a matter of encryption breaking and reverse engineering being pretty technical subjects, even for the most experienced programmers. Quite frankly its not something just anyone can do, and not something that too many people want to spend thousands of hours trying to teach someone else to do. A lot of it isn't even UO specific, so there are a lot of resources out there for people who want to learn how to break encryption. It's just not something that is easily taken on for most people.
|
I made the post on the subject why it would be unlikely that this community will create a custom client. Not stating my general opinion on the state of uo.
Just wanted to react on those two statements. I never said its going to be shut down soon, i meant to say its loosing players heavily. Maybe im too realistic but uo isn't going to get a boost untill EA finds that UO might be a nice brand and pump a few millions in the development of some game with that name in it. At the moment its what they call in business terms a cash cow, late in its product lifecycle, little development, milk it untill its done, use earnings to fund new projects.
And i think that every semi educated man and woman can learn just about anything if they are willing to put their time into it. And its pretty much a fact to me that there is little documentation on getting encryption codes of the uo client as target. Everything usually is hard to invent but when it has been invented it is rather easy to document it and replicate it. My feeling is that it is pretty much the same with breaking the uo clients encryption key.
P.S. I think RunUO is great, i think its one of the best ways to learn c# or programming in general. You can start easy and work yourself up to make almost anything.