I had an issue with it popping up twice...what i did was put it in the second section of that code:
Code:
protected override void OnTick()
{
if (m_State < m_Count)
{
m_Mobile.SendMessage(0x35, m_Messages[m_State++]);
}
if ( m_State == m_Count )
{
m_Mobile.SendGump(new Server.Gumps.StartLocationGump(m_Mobile, Map.Trammel, 2));
Stop();
}
}
this way, it will show any message you have, then show the gump
and UOTurkey...be paitient...i found my problem pretty easy, look next time.
and i know this is somewhat a dead thread...but i thought someone else might like the suggestion on putting the code