Great input, thanks Thiglon
However, I have yet to impliment a way to get these items into the game, but for my shard, it's quite easy, as the loot system is based by-region, no by-mob - The StrengthLevel property plays a massive role in that too.
I would possibly have the generator also co-ordinate certain items and generate Loot Packs containing them, or have it modify the LootPack.cs script (patching it) with certail loot in the right places, either way is viable.
I also realise there are such things to compensate for, like Slayers, which is not a problem.
The prospect of being able to generate a few thousand scripts at random doesn't mean you HAVE to use them all, you can take a select few.
The Generation output directory is not contained within the Scripts directory, and is never compiled unless you explicitly copy the generated files to a location within the Scripts directory.
As for the dictionary, yeah I guess so, but it's easier to type one word into a synonym archive and have it display every word assosiated with it :P
http://thesaurus.reference.com/browse/fire for example.