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Old 07-02-2009, 08:09 PM   #3 (permalink)
Vorspire
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Great input, thanks Thiglon

However, I have yet to impliment a way to get these items into the game, but for my shard, it's quite easy, as the loot system is based by-region, no by-mob - The StrengthLevel property plays a massive role in that too.

I would possibly have the generator also co-ordinate certain items and generate Loot Packs containing them, or have it modify the LootPack.cs script (patching it) with certail loot in the right places, either way is viable.

I also realise there are such things to compensate for, like Slayers, which is not a problem.

The prospect of being able to generate a few thousand scripts at random doesn't mean you HAVE to use them all, you can take a select few.

The Generation output directory is not contained within the Scripts directory, and is never compiled unless you explicitly copy the generated files to a location within the Scripts directory.

As for the dictionary, yeah I guess so, but it's easier to type one word into a synonym archive and have it display every word assosiated with it :P http://thesaurus.reference.com/browse/fire for example.
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Last edited by Vorspire; 07-02-2009 at 08:13 PM.
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