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Old 07-05-2009, 12:18 AM   #3 (permalink)
firefox_3031
Newbie
 
Join Date: Jun 2009
Posts: 85
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Hello yes isee i am guessing you are using Runuo 2.0 rc2? If so i do not have this either that is normal but look here

Code:
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;

namespace Server.Misc
{
	public class ServerList
	{
		/* 
		 * The default setting for Address, a value of 'null', will use your local IP address. If all of your local IP addresses
		 * are private network addresses and AutoDetect is 'true' then RunUO will attempt to discover your public IP address
		 * for you automatically.
		 *
		 * If you do not plan on allowing clients outside of your LAN to connect, you can set AutoDetect to 'false' and leave
		 * Address set to 'null'.
		 * 
		 * If your public IP address cannot be determined, you must change the value of Address to your public IP address
		 * manually to allow clients outside of your LAN to connect to your server. Address can be either an IP address or
		 * a hostname that will be resolved when RunUO starts.
		 * 
		 * If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also
		 * forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally
		 * involves configuration of the router through your web browser.
		 *
		 * ServerList will direct connecting clients depending on both the address they are connecting from and the address and
		 * port they are connecting to. If it is determined that both ends of a connection are private IP addresses, ServerList
		 * will direct the client to the local private IP address. If a client is connecting to a local public IP address, they
		 * will be directed to whichever address and port they initially connected to. This allows multihomed servers to function
		 * properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a
		 * locally private address, the server will direct the client to either the AutoDetected IP address or the manually entered
		 * IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
		 * 
		 * If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
		 * firewalls) or specific IP adddresses you can do so by modifying the file SocketOptions.cs found in this directory.
		 */
"
		public static readonly string Address = null;  //Example:  where it says null add quotes around and put adress here like this        "###.###.###.###";  replace the null with your ip then add the quotes around it and your ready to go but leave the ; or you get aerrors
		public static readonly string ServerName = "RunUO TC";

		public static readonly bool AutoDetect = true;

		public static void Initialize()
		{
			if ( Address == null ) {
				if ( AutoDetect )
					AutoDetection();
			}
			else {
				Resolve( Address, out m_PublicAddress );
			}

			EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
		}

		private static IPAddress m_PublicAddress;

		private static void EventSink_ServerList( ServerListEventArgs e )
		{
			try
			{
				NetState ns = e.State;
				Socket s = ns.Socket;

				IPEndPoint ipep = (IPEndPoint)s.LocalEndPoint;

				IPAddress localAddress = ipep.Address;	
				int localPort = ipep.Port; 

				if ( IsPrivateNetwork( localAddress ) ) {
					ipep = (IPEndPoint)s.RemoteEndPoint;
					if ( !IsPrivateNetwork( ipep.Address ) && m_PublicAddress != null )
						localAddress = m_PublicAddress;
				}

				e.AddServer( ServerName, new IPEndPoint( localAddress, localPort ) );
			}
			catch
			{
				e.Rejected = true;
			}
		}

		private static void AutoDetection()
		{
			if ( !HasPublicIPAddress() ) {
				Console.Write( "ServerList: Auto-detecting public IP address..." );
				m_PublicAddress = FindPublicAddress();
				
				if ( m_PublicAddress != null )
					Console.WriteLine( "done ({0})", m_PublicAddress.ToString() );
				else
					Console.WriteLine( "failed" );
			}
		}

		private static void Resolve( string addr, out IPAddress outValue )
		{
			if ( IPAddress.TryParse( addr, out outValue ) )
				return;

			try {
				IPHostEntry iphe = Dns.GetHostEntry( addr );

				if ( iphe.AddressList.Length > 0 )
					outValue = iphe.AddressList[iphe.AddressList.Length - 1];
			}
			catch {
			}
		}

		private static bool HasPublicIPAddress()
		{
			IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );

			IPAddress[] ips = iphe.AddressList;

			for ( int i = 0; i < ips.Length; ++i )
				if ( !IsPrivateNetwork( ips[i] ) )
					return true;

			return false;
		}

		private static bool IsPrivateNetwork( IPAddress ip )
		{
			// 10.0.0.0/8
			// 172.16.0.0/12
			// 192.168.0.0/16

			if ( Utility.IPMatch( "192.168.*", ip ) )
				return true;
			else if ( Utility.IPMatch( "10.*", ip ) )
				return true;
			else if ( Utility.IPMatch( "172.16-31.*", ip ) )
				return true;
			else
				return false;
		}

		private static IPAddress FindPublicAddress()
		{
			try {
				WebRequest req = HttpWebRequest.Create( "http://www.runuo.com/ip.php" );
				req.Timeout = 15000;

				WebResponse res = req.GetResponse();

				Stream s = res.GetResponseStream();

				StreamReader sr = new StreamReader( s ); 

				IPAddress ip = IPAddress.Parse( sr.ReadLine() );

				sr.Close();
				s.Close();
				res.Close();

				return ip;
			} catch {
				return null;
			}
		}
	}
}
The pink i put on that line is where your server name is the "Runuo TC"; you just have t ochange the Runuo Tc to what ever name you want but leave the quotes and the ; or youll get errors the 127.0.0.1 is okay you do not need it.

you do not have the 127.0.0.1 so here the green up in the quote at the top is the line you will enter your ip address go look i put an example.

Any more help just post.
firefox_3031 is offline   Reply With Quote