it should stack right BUT will still allow to go overweight though
this is how i fixed that problem
make this section look simular
Code:
public static void DropLoot( Mobile from, Item loot, Container lootBag )
{
List<Item> list = lootBag.Items;
for ( int i = 0; i < list.Count; ++i )
{
Item item1 = list[i];
if ( !(item1 is Container) && item1.StackWith( from, loot, false ) )
{
from.PlaySound( 0x2E6 );
return;
}
}
if ( !lootBag.TryDropItem( from, loot, false ) ) loot.MoveToWorld( from.Location, from.Map );
from.PlaySound( 0x2E6 );
}
and i think that should fix you up then
can do gold and silver drop simular also so they do not go overweight also
and that is in claim.cs