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Old 11-16-2009, 11:20 PM   #13 (permalink)
Mad Clown
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Join Date: Jul 2004
Location: Lincoln, IL
Age: 37
Posts: 552
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its telling you your not telling it ANYTHING about what it is its speed its AI what it looks like its all empty

[Constructable]
public Illidan() : base() //you have to have info in here man
{

Name = "Illidan";
SetStr (20) ;
SetDex (20) ;



look at this

[Constructable] // this tells it its a mage AI it attacks closest target range is 10 and its speeds
public Diablo () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Diablo";
Body = 102; // this is what it looks like you need to get the ID of the mob you want
BaseSoundID = 357; // this is the mobs sound it makes
Hue = 1157; // this is its color with out this it will be default color


all this info has to be present for the script to know what it is how it acts what it does ALSO you have no skills on this monster under this section

SetResistance( ResistanceType.Physical,10) ;
SetResistance( ResistanceType.Cold,20) ;
SetResistance( ResistanceType.Fire,20) ;
SetResistance( ResistanceType.Energy,1) ;
SetResistance( ResistanceType.Poison,10) ;


you need to add something like this

SetSkill( SkillName.Anatomy, 100.0, 120.0 );
SetSkill( SkillName.EvalInt, 90.1, 110.0 );
SetSkill( SkillName.Magery, 95.5, 110.0 );
SetSkill( SkillName.Meditation, 65.1, 90.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 100.0, 120.0 );
SetSkill( SkillName.Wrestling, 100.0, 120.0 );


also your resist are low but if thats ment to be thats fine but you can also do something like this.... this will make the resist more random per say phy will be 10-50 could be 36 or what not but thats up to you just a suggestion

SetResistance( ResistanceType.Physical,10,50) ;
SetResistance( ResistanceType.Cold,20,50) ;
SetResistance( ResistanceType.Fire,20,50) ;
SetResistance( ResistanceType.Energy,1,10) ;
SetResistance( ResistanceType.Poison,10,50) ;


this should take care of ya i think
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