Shoot, I was really hoping that would fix it. I tried the change and it still does the same thing. I'm thinking it has something to do with OnMovement. Like it's calling too much data from every mobile. Every mobile is requiesting info from every other mobile in range.
And I'd go along with this like of logic except the earlier version worked and it had just as many checks. The ONLY difference as far as I can see involves two modules I wrote hoping to simplyfy things. IsPrey and IsPredator. These same checks took place originally in the OnMovement module. Less bouncing around, as far as the program is concerned, but not as neat.
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