[code:1]public virtual bool PlayerRangeSensitive{ get{ return false; } }
public override void OnSectorDeactivate()
{
if ( PlayerRangeSensitive && m_AI != null )
m_AI.Deactivate();
[/code:1]
is that what u are talkign about making to true cause mines been on false and ive been fine although i do have a p4 2.4ghz 512 ddr, and just starting server so not really any players.
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