Quote:
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Originally Posted by bean56
[code:1]public virtual bool PlayerRangeSensitive{ get{ return false; } }
public override void OnSectorDeactivate()
{
if ( PlayerRangeSensitive && m_AI != null )
m_AI.Deactivate();
[/code:1]
is that what u are talkign about making to true cause mines been on false and ive been fine although i do have a p4 2.4ghz 512 ddr, and just starting server so not really any players.
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Set it to true and see the performance difference!
Oh and leave pathfinding ON as it doesn't effect server CPU usage THAT much but it is an excellent 'anti player cheet' !