What does the PlayerRangeSensitive do?
And if it makes performance better why is default set to false? :?
Just curious because im on a 4-5 year old machine and it takes a beating sometimes and anything that will help performance IM INTERESTED
Had 5 people on my server today and im running the server and client on the same pc and it got a little laggy on us sometimes, and after about a hour or 2 RunUO crashed after spawning and beating on a few doom boss's
Im on a 650mhz with 128 SDRAM :evil: :shock:
*Is dying for a new PC*