IT makes it so that NPCs "stop" if no players are around, thus reducing CPU and RAM usage.
The reason it's not set by default is that it has it's own problems.
Example:
You go to Destard. You fight an Ancient Wyrm. The AW follows you to the entrance, but you run and leave. With PlayerSensitivity set, when you come back to Destard a WEEK later (assuming no one else has), the AW will STILL be by the entrace. With it set to the default, the AW would walk back to where it was.
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psz
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