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#101 (permalink) | |
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Newbie
Join Date: Sep 2005
Age: 35
Posts: 17
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yeah sorry didnt mean to sound like a flame just disapointed what i tried to do failed. Now i gotta wait to see why it didnt work and then ill retry it
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IM JUST A LITTLE GHOST :rolleyes: A TINY LITTLE GHOST ;) A GHOST :cool: AHHHH WHERE :eek: BOOOOOOOOOOOOHHHHH! :eek: BEHIND YOU! :eek: Last edited by GreyGhost; 04-06-2006 at 03:53 AM. |
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#102 (permalink) |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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Look, I don't care about 2.0 because I drive a F430, have a different super model girlfriend each night of the week, am a retired billionaire at age 25, and live with a 12" jimmy. I'm just saying that I can wait for 2.0.
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-deadened with the helium of converses! |
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#103 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,922
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#104 (permalink) | ||
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).Along with that, there are a few sites that have good script submissions. One is Khaybel's website for those who may know him. There is a RunUO knock off that has a lot of useful reference, but I will not mention the name, as it is illegal to use, and I do not want ANYONE to use that software. I did look at the code for some reference from that software, but I won't even extract it from the zip because it was made by a hacker. While I wouldn't use the code, I don't see whats wrong with looking at it to learn from it. PLEASE DO NOT PM ME ASKING ME WHAT IT IS I AM NOT MENTIONING THE NAME. Last edited by xxXXxxXXxxXXxx; 04-05-2006 at 11:09 PM. |
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#106 (permalink) | ||
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#108 (permalink) |
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Account Terminated
Join Date: Oct 2005
Location: Louisiana
Age: 36
Posts: 247
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What I dont get is this...
Everything about RunUO and what not are based upon source code that was originaly released. It's pretty much open source and free for all. The scriptors who offer up their work here pretty much do the same for the sake of the spirit of RunUO. Yet, alot of people horde their scripts because their scared of some little 10 year old advertising on their shard. I mean hell, doesnt it all boil down to how you run your shard, not just what you have on it? Since when would a 10 year old have anyone quaking in their boots (or the mentality of those same people that actually do this... c'mon, you really think those guys can build a player base like this?) in such a way that it has them fearing for their own player base? That's a serious insecurity issue. If you run your shard well, it shouldnt matter what scripts you have available or dont have. Most of the scripts I pull from this site are modded in some way or another. So chances are, it wont be just like yours. I seriously respect the scriptors that offer up their work for many reasons: 1) It offers me a WORKING refrence to how a script works. Each script I see is very diffrent from one another with very minor similarities, so looking back at all of it, this is a massive library of information that can be used in so many diffrent ways. One script isnt going to teach me to write a script. It takes many, many scripts to help me "get the hang of it". 2) It pushes the spirit of open source. 3) It adds to RunUO by making each and every shard unique, no matter how many of the same scripts each person has on their shard. It also helps promote RunUO by offering server admins the insight of what they could do with "their world". 4) It builds a "following" for those that know how to script. Those are the guys that tend to pull a bigger player base. Many of us look at those chaps as hero's by making our dreams come true. Even though some of them can be complete pricks, I still have alot of respect of those guys because they offered their work, their know how, and their insight to us to help us become better at this. They are our teachers. Hell, I even look up to Phantom because of his work, as it's a very important part of my own shard. 5) It gives scriptors a chance to create better working scripts by other scriptors not only helping to fix errors, but build upon those scripts to come up with something that no one would have ever thought of had they not been made public. I run my own shard, I even goto other shards to look around and get some ideas. Is that stealing? No. If it were, RunUO would be the biggest thief of them all. It is a UO server after all. It's give and take. It's all in the spirit of sharing. If I like a particular shard, I might even offer up my own vote just because they are good sports about knowing that I run my own shard and dont feel threatend by it. Even so, I'm just one more active player online each time UOGateway refreshes, and that pulls curious players. Many even show me around with things their own players havnt seen yet. Offering up your scripts to this forum is the same thing of me going to your shard and seeing what you have available. One just takes alot longer than the other. While the latter might build a friend base that can benefit one another. Besides, I might not even like the scripts you offer up, or they may not fit the style of my shard. I'm not hashing on ya mate, I just dont see why people have that sort of mentality when they themselves get scripts from this site. It's hippocriticle, especially when they run the RunUO server to have their own shard. To me, it's all the same color. There isnt a diffrence. Boasting about it simply puts you in a very negative spotlight, more so than had we not known of your possition on sharing. I mean, this site plays a major part in sharing one anothers work, right? All in all, you'll have to come up with something better than worrying about someone advertising on your site. Hell, the people on my shard are friends and are usually loyal to whatever cause. Hell, most of them play multiple shards simply because they have friends everywhere and my shard, even though it's just a free for all test server, offers them something that they enjoy. If someone comes on to advertise, my players are free to check it out for themselves. Most of them are useless and remain up for very few days after anyways. Especially when those people realise just how much it takes to run a dedicated server. Not everyone wants that, and few that have it dont care to keep it up. Anyways... It's a long post, but I just had to throw my opinion out there. Good luck with your server. ![]() |
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#110 (permalink) | |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,952
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Jeff Boulanger ConnectUO - Creator/Core Developer Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#111 (permalink) |
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Account Terminated
Join Date: Oct 2005
Location: Louisiana
Age: 36
Posts: 247
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Sorious, I can respect that. I mean sure, someone has to keep an edge. :P But with the limits on how somone will help you, and the extreemly limited requests for help and just what ya get out of it (and this doesnt go for everyone, since there are some folks here that will help you with the finest detail if they feel you're legitimatly in need), what you guys throw out are all we have to go by. When I first got here, I couldnt even tell ya the first thing about building the most basic of scripts. Hell, i'd still be hard pressed but I get by through some serious trial and error. The help I get here gets me passed 10+ days of agony (the give up point is usually one day) to a point of "I got this far with your help, I'll be damed if I give up now). Would I be able to classify my scripts as truely mine from zero to complete, I'd have alot more here to offer for all intrested, but most of the scripts I have made are usually ripped from multiple scripts, as cutting and pasting is the majority of what I am doing to get things working and available to anyone on my server. But one day damnit! I'll be the next Nerun, Phantom -, Lucid, Sorious, A_Li_N (I love this guy!), Ryan, etc. But of course, once at that status, I'd always be second to originals who brought me to that point and would forever keep that documented in each of my scripts... When they're worth giving away LOL
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#112 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,922
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#113 (permalink) | |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,952
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Jeff Boulanger ConnectUO - Creator/Core Developer Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#116 (permalink) | |
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RunUO Project Manager
Join Date: Jul 2004
Location: Harrison, OH
Age: 30
Posts: 3,627
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It seems to me that Wyatt was a bit of a 'brat' in the literal sense of the word, where we wouldn't listen to him he had to 'go do it better' so to speak. It seems to me Wyatt got a little taste of what its like to be us and quit. The real problem with that is as much as I don't agree with him, or Cirrus the SunUO developer I would never try to stifle their efforts to create their own project. The only beef I've ever had is their 'holier than thou' attitudes. SunUO and RunUO:RE or whatever Wyatt called it aren't bad projects, they are based off of RunUO and they are people doing their own thing and we need to not hate them or dislike them for doing their own thing, we need to encourage people to do their own thing and just be able to not act as if they are better than the original team that created RunUO. Regardless... a few people have already had the chance to see the new RunUO.com and they like it so I look forward to getting it launched ![]() Hope you're all doing well... -Ryan |
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#117 (permalink) | |
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Forum Expert
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In some cases stupid makes you win-Radwen |
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#119 (permalink) |
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Newbie
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Was RunUO v2.0 [RC1] due out April 2006 (this month?) or is it due April 2007? My partners are urging me to use some sort of Russian RunUO-RE v1.2 blah blah blah, but for petesake it is only a watered down, buggy version of RunUO v1.0 [RC1].
I saw a post that mentioned a possible release of "April", but I do not know how old that post was nor of which year/time-frame to be expecting it. I have been customizing a server for the past 4 months without going public, just trying to get scripts working and what not. Things with the SE skills and abilities have given me trouble and I dont want to bring in outside scripts in risk of causing more errors with the customs I have already created. Basically I am waiting for another base package of RunUO in order to restart the 4+ month of processing it to my imagination/servers need. I have heard nothing, but good things about v2.0 [RC1], and really do not wish to swap your "proven" Emu with a 2nd rate SunUO or RunUO-RE version that I know are not "on-the-level." I am not begging for a release date, nor flaming for the time it has taken. I am a supporter and longtime user of RunUO, I am just curious to know if I can expect the release of 2.0 in the next month. My Dev team is about to call it quits, if we cant decide on a Emu base to run our Kingdom shard and custom maps. Longtime - Reader -Mash |
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#120 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,952
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April 2009 sry
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Jeff Boulanger ConnectUO - Creator/Core Developer Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#121 (permalink) |
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Newbie
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lol
Whether you are joking or not, I can see that the project is on hold for the time being and it is a touchy subject to "ask" about. Reading further in the forums I can tell that this topic has been posted, spammed, and flamed into utter confusion. I was trying to save myself the effort of recoding work that the trusted RunUO team has completed, but I will stop asking and halt my projects as well. I prefer to customize my servers (WoWEmu, L2C4, CSS, and UO:Emu) myself without outside intervention for the sole purpose of knowing what is going on behind the scenes of my servers 100%. I see with my first post I have already put my foot in my mouth True or not, Sorious, I Love your scripts. keep up the gewd work! -Mash www.nickomash.com |
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#122 (permalink) | |
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Account Terminated
Join Date: Oct 2005
Location: Louisiana
Age: 36
Posts: 247
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I've run into the same problem. I can't really do anything more untill runUO2 unless I completely forget about it and stick with v1. When I mentioned it before, I only recieved ridicule and idiocy for responces. It's really hard to push forward with something when you know that the next version will make what you have out nothing less than bug ridden and obsolete while attempting to get to the point the new version will get you to. Most of the players I had on my server pretty much went their own way and also back to the OSI servers since. I'm not saying anyone is at fault here, but getting ridiculed for asking about something that is really time sensitive is just childish. It's saying "I dont ask cause I'm patient" in one breath, while taking the next breath, just the opposite is being "hinted at". I mean, it's easy for the main servers cause these guys either know how to script this stuff in their sleep, or they already have the fixes in order. Patience, I'm sure, isnt a real option, no matter what anyone says. Their nails are just as close to the skin as anyone else. ![]() |
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#123 (permalink) |
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RunUO Project Manager
Join Date: Jul 2004
Location: Harrison, OH
Age: 30
Posts: 3,627
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Whoever told you the project is on hold is pretty much full of it. I am not quite sure why anyone would say that especially with the progress made on Demise. Regardless, the RunUO team isn't focused on making things 'feature' complete as much as we are making the engine itself more robust, stronger and as efficient as possible. To me choosing between having a bunch of elf shit and having a core that is much stronger and proven is more important. Asayre though... that guy loves the whole OSI thing. One thing we havent gotten is anyone who would solidly commit to help with the SE/ML data gathering. I guess its just due to the fact that we are perfectionists. Everything we do we do as best as possilble and some people unfortunately like to half ass things. Either way at this point not even I know what's feature complete in 2.0 as far as ML goes It's always a surpise at the end when all the commits go into SVN ![]() 2.0 is not about anything other than having fun... some of you guys need to understand that |