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Old 04-08-2006, 04:02 AM   #126 (permalink)
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To me choosing between having a bunch of elf shit and having a core that is much stronger and proven is more important. Asayre though... that guy loves the whole OSI thing.
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2.0 is not about anything other than having fun... some of you guys need to understand that
AMEN

Ive never been a fanboi of any dev group but that type of thinking is sure swaying me.
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Old 04-08-2006, 06:40 AM   #127 (permalink)
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Thanks for the updates Ryan. Anxiously awaiting 2.0 here! I stop in every day to see if it's been released. Do you think we're looking at earlier in April or later in April?

I think that the framework for the ML support is more important than having every piece of it in place for 2.0. If the core provides the base support for the skills, maps, etc., then most of the rest of it could be scripted by users if need be until the full ML stuff can be completed.
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Old 04-08-2006, 06:56 AM   #128 (permalink)
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Originally Posted by Ryan
I have actually changed my view of Wyatt honestly...

It seems to me that Wyatt was a bit of a 'brat' in the literal sense of the word, where we wouldn't listen to him he had to 'go do it better' so to speak. It seems to me Wyatt got a little taste of what its like to be us and quit.

The real problem with that is as much as I don't agree with him, or Cirrus the SunUO developer I would never try to stifle their efforts to create their own project. The only beef I've ever had is their 'holier than thou' attitudes.

SunUO and RunUO:RE or whatever Wyatt called it aren't bad projects, they are based off of RunUO and they are people doing their own thing and we need to not hate them or dislike them for doing their own thing, we need to encourage people to do their own thing and just be able to not act as if they are better than the original team that created RunUO.

Regardless... a few people have already had the chance to see the new RunUO.com and they like it so I look forward to getting it launched

Hope you're all doing well...

-Ryan
Wow. You've totally impressed me with this Ryan. I think you're spot on and this is really insightful. I'm glad that the spin-off projects (even with the differences between the project devs) aren't looked at negatively. They will never replace (or probably even be anywhere near the quality of) RunUO the Original but its good overall to have other approaches and other development going on out there. Releasing the source also guarentees the continued life of RunUO even if the dev team decided to one day move on to other projects.

I think your thoughts about Wyatt are spot on. He started off with the typical "Source should be freely exchanged, we should all share, I will be the rebel who liberates us all from the Evil Dev Team (tm) and brings RunUO source to the masses!" - and then he ended up as "You're all stealing my code, I'm not going to release any more, this is too much!" I think its exactly as you said, he discovered that maintaining a major server project isn't all just glory, there are a lot of pitfalls and aggrivations too.

On a side note, I've really seen a positive change in the forums lately, not so much flaming and bickering going on and just overall a very helpful, positive atmosphere. I don't know if that's intentional or not but its a good thing. The forums are really becoming a much more pleasant place to visit lately and its great to see because this is a great project and overall, this is also a great community of people.

Kudos to all you guys for all your work and for sharing with us the RunUO project!
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Old 04-08-2006, 07:35 AM   #129 (permalink)
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I've run into the same problem. I can't really do anything more untill runUO2 unless I completely forget about it and stick with v1. When I mentioned it before, I only recieved ridicule and idiocy for responces. It's really hard to push forward with something when you know that the next version will make what you have out nothing less than bug ridden and obsolete while attempting to get to the point the new version will get you to. Most of the players I had on my server pretty much went their own way and also back to the OSI servers since. I'm not saying anyone is at fault here, but getting ridiculed for asking about something that is really time sensitive is just childish. It's saying "I dont ask cause I'm patient" in one breath, while taking the next breath, just the opposite is being "hinted at". I mean, it's easy for the main servers cause these guys either know how to script this stuff in their sleep, or they already have the fixes in order. Patience, I'm sure, isnt a real option, no matter what anyone says. Their nails are just as close to the skin as anyone else.
People ask because they are interested, anxious, excited. Enthusiasm and excitement about RunUO should not be viewed as a bad thing IMHO, it should be considered a compliment and a testament to the popularity of the project.
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Old 04-08-2006, 10:01 AM   #130 (permalink)
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But Ryan and his team want to make sure everything is fixed right when RunUo 2.0 comes out and his work on it a lot plus his job. I’m just saying not everyone needs to ask when RunUo 2.0 will come out Ryan does fine job of giving us information and updates on it.
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People ask because they are interested, anxious, excited. Enthusiasm and excitement about RunUO should not be viewed as a bad thing IMHO, it should be considered a compliment and a testament to the popularity of the project.
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Old 04-08-2006, 11:52 AM   #131 (permalink)
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Thumbs up Good Times!

No Worries!

The longer the RunUO Development team takes the community can rest assured they are getting a quality product. With my earlier post I was simply curious to know a timeframe, but I now see that we are close. I don't mean to pester anyone with my comments, consider me the "new guy".

I sincerely appreciate all of the effort that went into coding the source as well as scripting AOS/SE into RunUO 1.0. I never want that to be questioned, now or in the future. You have given my imagination a virtual world to explore and I thank each of you for it (RunUO Dev Team + Forum Contributors).

I say "No Worries" because I am confident that RunUO 2.0, albeit not 100% feature complete, will be the most stable base application to run anyone's server. Not to sound that I am brown-nosing, but you all do great work and I commend you for it.

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Old 04-08-2006, 11:59 AM   #132 (permalink)
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Hah the new RunUO sounds like fun
Kind of wondering though - will things like the spellbooks and guild system from SE be up and running in 2.0, or is that still a surprise?
Either way, can't wait *sometime in april, sometime in april* lol.
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Old 04-08-2006, 01:40 PM   #133 (permalink)
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If it comes out on my birthday (April 11) I'll scream!
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Old 04-08-2006, 01:52 PM   #134 (permalink)
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Quote:
Originally Posted by Ryan
Whoever told you the project is on hold is pretty much full of it. I am not quite sure why anyone would say that especially with the progress made on Demise.

Regardless, the RunUO team isn't focused on making things 'feature' complete as much as we are making the engine itself more robust, stronger and as efficient as possible.

To me choosing between having a bunch of elf shit and having a core that is much stronger and proven is more important. Asayre though... that guy loves the whole OSI thing.

One thing we havent gotten is anyone who would solidly commit to help with the SE/ML data gathering. I guess its just due to the fact that we are perfectionists. Everything we do we do as best as possilble and some people unfortunately like to half ass things.

Either way at this point not even I know what's feature complete in 2.0 as far as ML goes It's always a surpise at the end when all the commits go into SVN

2.0 is not about anything other than having fun... some of you guys need to understand that
Amen on your say Ryan
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Old 04-08-2006, 01:56 PM   #135 (permalink)
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Originally Posted by Kenshin1591
Hah the new RunUO sounds like fun
Kind of wondering though - will things like the spellbooks and guild system from SE be up and running in 2.0, or is that still a surprise?
Either way, can't wait *sometime in april, sometime in april* lol.
From the look of it ryan will not say NOTHING of what RunUO 2.0 has in it, he likes to see everyone go Whoa, damn yes! Woot! Or whatever ya know... So like i said before patience is a virtue, with patience you'll get the best RunUO 2.0 development in the past 6+ years of RunUO and I believe much more
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Old 04-08-2006, 02:02 PM   #136 (permalink)
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If it comes out on my birthday (April 11) I'll scream!
if it did on that day too i'd be too because I am flying down to Florida from Washington to see my gf! Woot! ;P If not hey just means RunUO is really debugging and making sure EVERY LITTLE + and - are just right... We don't want rockets going to the wrong direction do we now???

THis is a true story a NASA Designer Programmer happend to put a - instead of a positive and the rocket shot off upwards then ended up blowing up in the middle of the ground about a few miles away...

When he found out that the - was suppose to be a + he was like "*F*" and well he lost his job cuz the rocket was a 10mil dollar project lol
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Old 04-08-2006, 02:48 PM   #137 (permalink)
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LOL i guess a little food for thought the anyone that thinks that runuo dev team hasnt been busy. most professional dev teams for online games are around 90-120 persons for just code development. last team i was involved in was small at 45 persons. runuo core dev team is 6-8(sorry dont have exact count) and mind you like most of the users they do this as a hobby. they have lives like all the shard owners and support personal that make up this community. what they have done thus far is actually very impressive concidering the budget and time constraints.

personaly while ide really like to see the new code for my own personal learning and enjoyment i would more love to see it as complete as possible as a core program. for this i can wait as long as it takes. besides while waiting i can brush up on my own projects both in uo and out. Athought to those that seem to be in limbo until release if you code waiting for the new core. pick up any of the major systems that are in alpha , and give these folks a hand in testing and development. if thats not your cup o tea then grab one of the many good scripts forgotten in the archives and work it into something better or think long and hard what the community might want or need and script it. also im sure there are alot of new members that could prolly use your help in thier own learning curves. not saying everyone teach these peeps how to code, that comes on thier own time and level, but heh project this size not any one of us knows it all. and im sure that everyone could use a wall to bang thier head against every now and again.

lol my post is way to long and i got some C# to scratch for my own shard lol
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Old 04-09-2006, 01:22 AM   #138 (permalink)
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Thumbs up Nice

Good job, looks ten times better!
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Old 04-09-2006, 10:28 PM   #139 (permalink)
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Well color me stupid, but was wondering what the status of RunUO 2.0 was? I was peeking around but did not see much about it. I got an eMail a little while back about it being released around April 1st so I sold off my OSI accounts to prep for it and have not seen it yet!! I am gettin the itch for server crafting!!
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Old 04-10-2006, 09:46 PM   #140 (permalink)
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Talking Its Only A Game People!!

I Have Been Here A Few Times Looking For Help With Scripting.....what I See Is Alot Of "kids" Looking To Gain Favor With
( "the Ryan " ) Geepers Git A Life Its Only A Game..when They Come Out With New Release.....they Come Out With It! Until Then Play The Game The Way Its Suppose To Be Played....not With Cars Added Or Uber Things.....its A Workable Game People.....enjoy As It Is!..these People Do This Of Their Own Free Time And Will They Dont Git Paid For It As "fulltime Job", They Do It Like We Do "for The Fun Of The Game! So...relax Think Of Ways To Make Your Own Shard..admin..gm Or Player The Best It Can Be Without Shard Jumping...and Wait For New Release Like Everyone Else!:d
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Old 04-10-2006, 10:07 PM   #141 (permalink)
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Huh?









Not sure where that stemmed from
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Old 04-12-2006, 09:42 AM   #142 (permalink)
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Default New Look

hi all! yes love the fresh new look, wtg guys!!
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