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#76 (permalink) | |
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Forum Expert
Join Date: Nov 2005
Location: San Diego, CA
Posts: 1,833
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#77 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,435
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Quote:
EA has always owned UO. EA purchased OSI in 1992, years before UO ever came out. UO was an EA product from day 1. Although there have been changes in OSI's management, the OSI dev team has always worked under EA's umbrella. There was no dramatic change from "OSI to EA" like you suggest. Once UO was released in 1997, the only other noteworthy game OSI really produced was Ultima IX. After that, they were pretty much reduced to being just a brand name for UO. The only thing "disbanding" OSI in 2004 meant was that they stopped using the "Origin Systems" brand and the dev team was moved from Austin TX to EA's studios in CA. |
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#78 (permalink) | |
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Forum Expert
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LOL I do not recall the exact politics that evolved into the Ultima Dev Team of today. But I do disagree that EA "Ruined Ultima". If They Ruined it then Why is Ultima Online the longest running MMORPG still on the market today?
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Two roads diverged in a wood, and I- I took the one less traveled by, And that has made all the difference. - Robert Frost Yes I am a damn Trammie! - Silver Wolfe If You do not have anything good to say, say nothing at all. - Unknown _______________________________ Quote:
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#81 (permalink) |
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Join Date: Apr 2004
Posts: 8
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That's a shame. You should wait till something comes out. You have the most options before you start actracting a player base. Plus think of all the extra work readding all your custom scripts to the new style of runuo. It's better to wait for a new shard. Fill your time with custom items you can make. I am doing a custom map 3 while I wait for the new runuo.
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#82 (permalink) |
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Join Date: May 2006
Location: i live in texas but im a razorback in heart and soul
Posts: 13
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im still new to runuo and to making a shard but from what i do know and have seen ..there are alot of great scripters here and alot of great staff working to improve a wonderfull program ...i cant wait till its released ...untill then i will continue to get used to building a shard on my private test shard and will use that knowledge when the new one is released to actually start a public server ...keep up the great work everyone and thanks for making uo fun again
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#83 (permalink) | |
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Account Terminated
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Quote:
So how can they do worst exactly? They have always be "on thier own" since they owned the company. OSI is no difference then the company Florida that published the Madden 06 for xbox 360 ( who I was able to meet one of the head programmers ) and who teaches at a masters program at UCF. |
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#84 (permalink) |
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Forum Expert
Join Date: Jan 2004
Location: Florida
Age: 33
Posts: 544
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That's not entirely true. While OSI was a subsidary of EA, Electronic Arts did not have a hand in Ultima Online at all. I was working for OSI when EA decided to "take over" operations of Ultima Online. The process took quite a while before they actually moved everything from Texas. There was most definately a HUGE change in the game, and the demeanor of the staff. I must agree that since dissolving the actual OSI entity (they still use the name, logo.. etc) EA has really done some desperate things to keep the game going, and it's not even a shell of what it once was. I knew quite a few of the devs, lead GMs.. etc from the old days... it was an amazing team. Thank God (or in this case is it our devs?) for good emulators!
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#85 (permalink) | |
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Newbie
Join Date: Apr 2006
Posts: 37
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a joke!hehe!
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#88 (permalink) | |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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Quote:
It's silly things like that, that make people angry at people like you. Sit and be patient like the rest of us. When it's done....IT'LL BE OUT
__________________
My Scripts: HoodableRobe CellarAddon SeigeUpdates Refresh/CloneMe Commands VooDoo Dolls Lost Alchemy SVN 187 Updates: Bard System + Upgrade Ultima VII |
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#89 (permalink) |
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Forum Novice
Join Date: Sep 2004
Location: Canada
Age: 27
Posts: 308
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From my experiance with runuo. the software is great, really stable.. and i appreciate having the ability to work with it... but when they announce a release like this,. they are usually off by a week or 10 hhahahaha, but seriously they all have there own lifes, and there doing this on there own time. so we minaswell sit back and relax, when they get to releasing it, they will. im also making my own map, and 50 other things in the meentime. fill your time with that. by the time your done the map runuo 2.0.0 will be out.. works for me.
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#91 (permalink) |
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Join Date: Apr 2005
Age: 44
Posts: 101
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I quit OSI/EA within a few months of the "takeover"..... as it was... anyhow, if you had a question, or a problem, you no longer got help, all you got was an automated message telling you.. "so sorry, we cant help you with that." In my opinion, the game suddenly became a "Big Business" they no longer cared about the little guy. The crowding at major hunting spots was horrible, and no one was willing to "take turns" anymore, they just came in and started killing, no matter who was waiting in line or already there. this is a problem with ANY online game, but one that was easy to deal with. Quit and go to an emulator. I played on wolfpack, sphere and a few others, then started my own sphere shard. That lasted almost a year before lightning took out the server. It was a few years before I got back into it again, and honestly, after all the work it took to run sphere, i wouldnt have started again, if not for RunUO. It was relatively simple to start up, though the new programing language was a hurdle, it was definitely worth it.
We held up the custom stuff for a while when I thought 2.0 was imminent, but now that they have delayed, we have gone back to upgrading and adding to 1.0 again. Were still having a ball, and so are the players. Thats what it is all about isnt it? WE have a platform to play on, so were playing, and like I said, having a ball. When 2.0 comes out, well then we will cross that bridge. Personally, I dont care if it does take another year, after all, how can you honestly complain about something that costs YOU nothing and gives you so much??? Enjoy it, not many things this fun are free anymore. Edit> who was it that said God kills a kitten every time you CAPITILIZE a MISCELANIOUS word in a CENTANCE? <End EDIT Last edited by KnitePrince; 06-08-2006 at 12:25 AM. |
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#92 (permalink) | |
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Account Terminated
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To anyone who complains about the delay in the release, do you really want less features because kririos wasn't able to submit all the code he worked on before his computer's cpu blew up? |
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#94 (permalink) | |
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Account Terminated
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Quote:
I read that EA owned OSI, they purchase it years before Ultima Online was released. My source, is trust worthy, show me of proof of your statement since I am not the only one who has said that. |
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#95 (permalink) | |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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http://www.highbeam.com/library/docf...G%3AResult&ao=
please note: Quote:
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-deadened with the helium of converses! |
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#96 (permalink) | |
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Forum Expert
Join Date: Jan 2004
Location: Florida
Age: 33
Posts: 544
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#98 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,922
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#99 (permalink) | |
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Account Terminated
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Quote:
Back before World Of Warcraft was released that was actually a FAQ on that subject, about the staff, and they specficly pointed out the legal reasons for not to do it. |
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#100 (permalink) |
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Forum Novice
Join Date: Sep 2004
Location: Canada
Age: 27
Posts: 308
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i thought i was because the original project leader for the ultima series, and ultima online left because of some sort of problems with EA games. that was pre-ultima 9 wasnt it, which would explain why ultima 9 was nothing like the rest of the series and sucked so bad. personally i liked 7 alot. but thats just me.
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